Works
2022
Once Upon A Crown

Video

Role: UI Programmer, Back-end programmer, Animation importing and execution, and Bug fixing
In this side-scrolling action game, the player plays the role of Red Riding Hood who wants to become an official Disney Princess. To do so she must defeat other princesses, take their tiaras and absorb their powers. The story is heavily inspired by the Grimm Brothers' tales.
Murder Mannequin Mayhem


Video
Roles: Engineering Lead, Game Designer, UI Programmer, Bug Fixing
An Unreal Engine 4 game inspired by the Backrooms series on YouTube. It a horror-style game where the player has to explore an IKEA store at night where the mannequins come to life and hunt down those that are living. While exploring the player has to find certain furniture parts and bring them back to the safe house.
Nun With a Gun

Roles: Engineering Lead, Quest Design and Implementation, UI programmer
Nun With a Gun was a game developed during my Level Design 1 by using an already prepared framework of Polygon Apocalypse and using other Unity plugins such as Quest Machine. The game is very linear, the players have to complete a quest in an area before being able to progress to the next one while also trying to avoid the zombies and at the end escape from the city.
World of Sound
2021
Roles: Programmer, Bug fixing
World of sound was a game that was developed during my Game Studio 1 class where we worked with a client to make a game that would help parents with children that had hearing aid implants. The core objective of the game was to teach parents to understand what their child would be going through while adapting to the implants.
SlimeBall

Roles: Engineering Lead, UI programmer, Game Designer, Bug fixing.
SlimeBall was a trimester-long group project developed for my Game Design 2 class. Inspired by the likes of Slime Rancher, Peggle, and retro pinball machines. This Unreal Engine 4 game has the player shoot different slimes with different powers in order to break blocks, accrue points and fulfill certain level objectives.
2019
Python Project
A personal project that I submitted as part of a final project for my Introduction to Python class. This is a text-based linear dungeon crawler where the players are allowed to change weapons in order to exploit weaknesses of the enemies. It also has a basic loot system and save game features.
Maze Runny
A simple maze level which requires players to find their way out. Developed in Unreal Engine 4 for my Introduction to Game Production class.
Board Games
Lost Leshy
2021

Roles: Game Designer, Mechanics developer, Playtester
Lost Leshy was a board game developed during my Game Design 1 class. The concept was first created and after making sure the direction it should be going it was imported into Tabletop Simulator in order to be playtest and eventually played by others. The players take the role of small woodland creatures and try to fight of the corruption that is cause by the Lost Leshy. This is a dungeon crawler where players must first shuffle and place the floor tile cards on the board and then take turns to explore the forest and find different special tiles that can give them certain benefits or demerits.
2019
Ribbet Royale

This is the first board game I developed alongside my group. Meant for 2-4 players, they use Sticky Hands toys in order to simulate a frogs tongue and try to fish for flies. Depending on the type of flies the players get they receive status points such as strength, defense, etc., so accuracy is important. After every round of movement/combat the players "fish" for more flies to try and take the advantage over their opponents. Movement is done by flinging a Frog Hopper toy across a mat and depending on where they land that determines how much they can move, if they miss or overshoot the mat then they are unable to move. Much like other battle royale games the last one remaining in the field is the winner.
